Project Overview
LOOOP is a transcutaneous electrical nerve stimulation (TENS) device that leverages Neuraura’s patented micro electrodes to provide relieve from pelvic pain and PCOS symptoms. The Looop companion app is meant to be an easy-to-use mobile companion app used to control the Looop device and monitor changes in bodily symptoms. The Looop companion app can also be used as a stand-alone tool to help manage pelvic pain and PCOS symptoms.
The Challenge
The challenge of this project is to answer this question: how might we develop a Loop companion app that will also help pelvic pain sufferers effectively track and manage their pain, hence, giving them control over their pain and improving their quality of life?
Project Goals
There were 3 main goals for this project:
  1. Design an easy-to-use companion app for the Looop device.
  2. Create an engaging and comprehensive pain management/tracking feature.
  3. Develop a resource library to increase knowledge of pelvic pain and PCOS.
The Solution
Working with my team of product managers and UX designers, I designed, tested and iterated on a low and high-fidelity prototype of the Looop companion app. We were able to develop and deliver a novel product within 6 weeks . I was directly involved in the UX research, facilitated brainstorming sessions, and solely worked on creating all the Figma designs.

Design Strategy

1. Empathize
Research & Discovery

When I and my team were first presented with this design challenge, we first took a deep dive into the pain management and period tracking apps currently in the market. We conducted a competitive audit of those apps to understand their strengths, weaknesses, opportunities and threats (SWOT analysis). Since we needed to gain some insights specifically from PCOS and pelvic pain sufferers, I found a PCOS reddit group and conducted an online survey there. The result of our discovery research revealed two main issues with current tracking apps:

  1. They had several missing features. It became clear from the research that while there was a preponderance of pain management and tracking tool for regular pain sufferers, there was a marked paucity of appropriate treatment and management systems for pelvic pain sufferers, especially those resulting from PCOS.
  2. The available apps were not very easy to use, with very difficult navigations.
User Personas

I and my team developed a fictional persona based on data from the preliminary research phase (interviews, surveys, and competitive analysis) to help empathize with the users. Victoria Walker represents all user currently suffering from pelvic pain and seeking effective management and tracking tools to help them cope with their health condition.

User Journey Map

The discovery research also revealed some basic operations that Victoria would like to complete using her pain-tracking app. These were incorporated into a journey map for a better visualization and appreciation of her needs and frustrations.

2. Define
Narrowing the scope

The results of the various discovery research was then narrowed to address the most pressing users' needs, which included

  1. Missing features: A single system that could track most of the basic pain metrics.
  2. Community support: Users wanted a means of connecting with fellow pain sufferers for support.
  3. Difficult navigation: Convoluted and difficult navigation should not contribute to their pain.
  4. Treatment management: Users desired a data presentation that provided insights to treatment progress..
3. Ideate
Brainstorming for ideas

I facilitated an ideation workshop session with my team to come up with several solutions to the problem using the ‘Braindump’ and ‘Worst Possible Idea’ techniques. From our most popular idea we were then able to come up with a hypothesis statement, guiding us on our first low-fidelity wireframe.

Site Map

In collaboration with the my team, I was able to put together a detailed site map, a visual representation of the LOOOP companion app workflow, detailing features and hierarchy.

4. Prototype
Wireframes & Prototypes

First, I made some hand-drawn wireframes s to capture the ideas that addresses the users' concerns.

Low fidelity wireframes

Low-fidelity wireframes were designed in order to keep the focus on usability and end-to-end workflow. The designs were based on the ideas and iterations gleaned from the ideation phase in accordance with the users' needs.

High fidelity prototypes

The high fidelity prototypes were then designed to incorporate color schemes and patterns, bringing the design closer to the end product.

Interact with LOOOP prototype
5. Test & Iterate
Usability testing

I completed a number of moderated usability testing with participants representing various genders, race, and tech-savviness. Insights gleaned from the analysis of the initial testing was applied in the iteration of the design, which was retested again with a different representative sample.

Usability Testing

Here's the summary of our usability testing setup and result.

  • Sample size: 6 participants
  • Age: 18 to 35 years
  • Mode: Moderated testing (some were conducted online via Zoom, and others in person).

Users Feedback

Ease of Use

  • Positive: Users found the App's navigation intuitive and easy.
  • Recommendation: Users think "Connect" hints at too much intimacy.

Pain Tracking

  • Positive: User loved the interactive circle on the home screen.
  • Recommendation: It was suggested to add some journal function to track feelings.

Iterations

1. Connect/Community

Users were reluctant to interact with the "Connect" button because they felt it hinted at intimacy rather than support. Hence, the iteration as recommend changed the title from 'Connect' to 'Community'.

2. Pain Tracking Workflow (End-to-End)

The initial workflow design required users to track pain separately from the pain location. The usability test revealed that users would prefer to track pain to specific body locations.

3. Pain Scale & Journaling

Using the semi-circular pain scale selector demanded a little more motor coordination, which might be affected for pain sufferers. The linear scale was a more welcomed interaction. Users also wanted to leave more description of their pain for their journaling preference.

4. The Interactive 'Sun'

The 'Sun' image on the home screen of the initial design was a static image. It was observed during testing that users kept tapping on it. When asked, most users said they thought it would link to the pain tracking record, since this app doubles as a pain tracker.

Summary

This project is an excellent example of the power of the design thinking approach and the necessity of usability testing. Looking back at some of the insights from the user testing, sometimes we don't know how we could have missed it (it is humbling). That is the whole essence of a user-centered design - listening to the users for insights and direction. This is the secret to a positive impact product that will actually be useful and usable to the users.

Some more projects